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Nintendo: BA for Life

NES

The NES was the first console to move away from the joysticks of the
Atari generation, opting instead for what would become an iconic design
in gamepads. Despite my previous complaint, note that A is indeed
mapped to the right of B. D’oh!

SNESVirtual BoyGamecube

Following their ancestor’s example, nearly every Nintendo console is
mapped this way. This includes the SNES, Virtual Boy, Gamecube, every
iteration of the Game Boy, DS and Wii Classic Controller. The only
dissenters are the Nintendo 64 (bottom right picture), which also
experimented with a 4 way C button and a Z button on the back, and the
Wiimote, which maps A and B on different surfaces entirely.

Game BoyNintendo DSN64

Sega & Microsoft Love AB

GenesisSaturnDreamcast

In the early days, Sega was hot on Nintendo’s heels. The NES had A
and B buttons, so the Genesis added a C *. When the SNES added the X
and Y buttons, Sega one-upped them by adding a Z to the Saturn. The
Dreamcast controller was more minimal, perhaps inspired by Sony’s
popular newcomer, the Playstation. The one element that all Sega
controllers share is the AB orientation (the Game Gear labelled them 1
and 2, but arranged them in the same way.)

* It’s worth noting that the short-lived Atari Jaguar had A, B and C
buttons oriented the opposite way. It also featured a full numeric pad,
for a grand total of 17 individual buttons!

XboxXbox SXbox 360

The first iteration of the Xbox controller, nicknamed “Duke”, was
bulky and unpleasant to hold. The four main buttons were on a strange
slant, putting the B almost directly above A. Fortunately, Microsoft
quickly responded to public criticism and began packaging the
Japan-exclusive “S” controller with their system. The new gamepad was
smaller and straightened out the button layout, a mapping they largely
reused for the Xbox 360.

Sony Goes Both Ways

Playstation 3

The main buttons on the Playstation gamepad don’t use letters, but are instead labelled X, O, Triangle and Square.
The original Playstation saw three types of controllers over its
lifetime, adding dual analog sticks in 1997 and rumble in 1999. In
recent years the DualShock line has seen slow incremental improvements,
but they haven’t strayed far from the original design (mercifully they
abandoned the boomerang concept.)

In North America and Europe, games commonly use X to confirm (the role of A) and O to cancel (the role of B.) In Japan, however, the O symbol is commonly associated with maru (right) while X is identified with batsu (wrong.) Therefore the roles are reversed, O confirms and X
cancels. While the controls of most games are localized with this in
mind, games such as Final Fantasy VII and Metal Gear Solid were left
with their original mapping (to the general confusion of Western
players.)

I hope this has been an enlightening trip down memory lane. With all
the variety in gamepad mapping, it should come as no surprise that even
veteran gamers can be betrayed by their muscle memory sometimes.

Posted by PaulpBaker on Monday, October 13th, 2008

Filed under Computers, Game

Big retro gamer? Emulators no fun? The wife upset because you have 8 consoles hooked up to the family TV? Well then the Super Genintari is just right for you. The Super Genintari combines 4 classic arcade systems into one unit. An Atari 2600, NES, SNES, and Sega Genesis are rolled into one package.

You can have all 4 system cartridges plugged in at once and it only requires a single AV cable, which makes switching between Sonic and Super Mario Brothers a breeze.

The whole box measures about 14″x10″x5″ and is made entirely of transparent bronze acrylic, formed and shaped on a homemade strip heater. All of the openings for the buttons, cartridges and controller ports were carefully cut with a cordless Dremel. The face buttons are clear acrylic domes with each system’s logo epoxy glued in place and back-lit with orange LEDs when pressed. The entire system is incredibly easy to hook up, consisting of only one standard power cord and one A/V cable. It’s a little on the large size considering the room needed for all the boards, cartridge connectors and built-in transformer, and there’s also the fact that I refused to use clone systems since I wanted 100% compatibility and faithful reproduction. (No Yobos, Super Joys, etc.)

Read More

Posted by PaulpBaker on Saturday, October 11th, 2008

Filed under Game

Rejoice gamers for Game Shadow, a game review and download website,
has made available for download not one or two but five full commercial
games for free. Game Shadow has been doing this in the past, but only
small games that nobody had heard before. This time they surprised
everyone when they came up with 5 big games, that are still selling on
stores across the globe, within 3 days.

To download the games
you have to first download Game Shadow’s small download client which
will initiate the game download and then take you through the
installation procedure. Here are the games.

Area 51 (Released on 2005)

area51
Area 51 is a first-person action shooter set within the confines of the
government’s most secret research facility. The U.S. Army has received
a distress signal from Area 51 where a viral outbreak has just shut
down the research facility and the automated quarantine procedures have
locked all scientific and military personnel inside. A small Special
Forces unit, led by specialist Ethan Cole, is sent to investigate.

File Size: 1.9 GB

The Suffering (Released on 2004)

suffering
The Suffering is an action, survival horror title where players
experience violence and suspense in order to help the recently
imprisoned Torque, fight and sneak his way to freedom and uncover the
terrifying secrets of the Carnate Island facility.

File Size: 1.3 GB

Rise and Fall: Civilizations at War (Released on 2006)

rise-fall
Rise and Fall: Civilizations at War is the first real time strategy
game to place players directly in the heart of combat as a heroic
general fighting side-by-side with their troops. Players can completely
command one of the four mightiest empires of the ancient world as in a
traditional RTS, but can also use the Rise and Fall innovative Hero
Mode to enter the battlefield as one of history’s eight greatest
heroes, controlling the likes of Alexander the Great, Julius Caesar,
Cleopatra and more, as they slash through the enemy ranks to turn the
tide of battle.

File Size: 2 GB

Full Spectrum Warrior (Released on 2004)

full-spectrum
From THQ, Full Spectrum Warrior is a squad-based shooter title where
players take on the role of commander of two squads of the United
States military, Alpha and Bravo. They must guide them in the fictional
country of Zekistan on a mission to capture or kill the terrorist Al
Afad and secure the territory.

File Size: 1.6 GB

Broken Sword 2.5: The Return of The Templars (Released on 2008)

brokensword25_cover
Broken Sword 2.5: The Return of The Templars is set between Broken
Sword II: The Smoking Mirror and Broken Sword: The Sleeping Dragon. It
is an unofficial game in the series created by Mindfactory, a team of
Broken Sword fans and is designed in 2D to follow the steps of the
first two games.

File Size: 697 MB

Posted by PaulpBaker on Tuesday, October 7th, 2008

Filed under Game

Having used the Nokia N95 for over a month now, my experience with
gaming on the phone has been tremendous, over the last month I have
collected over 30 games which are awesome from various sites including
Nokia Mosh.

Finding those games took me a lot of time, so I thought of putting
up a list where you can easily find the best games for Nokia S60
Smartphones, this list will be non-exhaustive, and I will keep adding
newer games as and when I find them.

Most of these games should work with Nokia N95, Nokia N95 8GB, Nokia N82, Nokia N73, Nokia N61 and other Nokia smartphones.

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Posted by PaulpBaker on Saturday, September 6th, 2008

Filed under Game

1. Grand Theft Auto IV, $100,000,000: Only just
recently obtaining the No. 1 spot – knocking Shenmue from its lofty
perch – by being released at the end of April earlier this year, GTAIV
is now officially the game that has been the most expensive to make.
This controversial crime sandbox took 1000 people over three and a half
years to complete!

2. Shenmue, $70,000,000: Released on the Dreamcast back in ‘99/’00, this game most definitely made a dent in the savings
and has been the most expensive game ever for the past 8 years. It must
have seemed pure insanity to attempt to make a game with a budget like
this! Not only that, but it took 7 years to make! Disappointingly, it
undersold vastly, only selling 1.2 million copies worldwide. Despite
being one of the few Dreamcast titles to sell more than a million
copies, gaming website IGN states that every single Dreamcast owner
would have needed to buy two copies of the game in order for creators
Sega to have even thought of turning a profit!

3. Too Human, $80-$100,000,000: While the budget of
this tale of genetically enhanced humans trying to thwart a machine
menace is only rumored, developers Silicon Knights have had to scrap
plans to use Epic Games’ Unreal 3 Engine and have had to build their
own game engine from the ground up, further adding to the cost of
creating the game.

4. Metal Gear Solid 4, $50-$70,000,000: No exact
figure has been found, but anything between $50 and $70 million has
been thrown about. When bundled with the PS3 on its debut, the game
helped increased the sales of PS3 units from around 10,000 to up to
77,000! As of August, this tactical espionage action game has shifted
almost 4 million copies worldwide!

5. Halo 3, $60,000,000: This highly anticipated
installment of the famous first-person shooter franchise reputedly cost
just over $30 million, but due to the epic scale of the
marketing/advertizing (real-time cinematics, pre-rendered CGI, even a
live-action film were all made purely to advertize the game), this
added a further $30 million onto the production costs. Luckily,
first-day sales in the US reached astounding figures of around $170
million!

6. APB MMO, $50,000,000: This is an upcoming
Massively Multiplayer Online game for Windows that will feature two
opposing playable sides: Enforcement and Criminals, both competing
head-to-head to complete various objectives. Set to be released some
time in 2009, but a beta-test is said to be “very close” with some
registrations already having taken place.

7. Tom Clancy MMO, $50,000,000: Pretty much
anything with “Tom Clancy” in front of it is destined to be a big
seller, and I imagine the developers of this $50 million online game
are hoping the same. Not much else is known besides it being a Clancy
MMO with a large budget, as that is all the CEO of developers Ubisoft,
Yves Guillemot, had to say when he announced the game was in
development.

8. Killzone 2, $40,000,000: Set for a Feb 2009
release, this is the third in the franchise, believe it or not, having
been preceded by Killzone: Liberation on the PSP and with the original
Killzone on the PS2 before that. Originally announced at 2005’s E3 with
a trailer, fans are eager to experience the HD features of Killzone 2,
which will be locked at a reasonable 30 frames per second at 720p.

9. Final Fantasy XII, $40,000,000: The eagerly
anticipated latest installment in arguably Japan’s most popular gaming
franchise managed to sell over 1.7 million copies in its first week in
Japan alone. The game also sold over 1.5 million units in its first
week of release in the US, and with 5 years of development time, it
seems the wait was worth it, making it the tenth best-selling game on
the PS2.

10. Final Fantasy IX, $40,000,000: Released in
‘00/’01 for the PS1, FF9 has since become Japanese gaming magazine
Famitsu’s 4th fastest-selling game of all time, going on to sell over 5
million copies worldwide, with around 2.8 million of those copies being
sold in Japan alone. With the pre-sales of the game topping record
highs even before it had been released, the immense budget and the hype
were seemingly justified!

Posted by PaulpBaker on Sunday, August 31st, 2008